The Application of the Innovation in Guiding Graduation Design


The core of the revolution of Mechanical and Electronic Engineering design is to improve innovative physical performance. According to the graduation design, most students imitate previous works rather than conduct their own. They are scared of troubles and detour problems. Therefore, this paper illustrates the guidance for supervisors, as a “cicerone”, helping students to raise and separate issues in graduation design, and to sum up these issues by combining directed thinking, creative thinking, inspiration encouragement, target transfer and combinatorial design. The issues include dissatisfaction and confusion of supervisor's guidance. Therefore, the study develops the reasons and sticking points of such problems, which are transferred to mission supervision. Ultimately through the implementation of assignments, major innovation could happen in supervising graduation design.

Now it comes to a “creative era”. “Innovation brings the prosperity; otherwise, the end”, which is an iron rule of market economy. How to hold the correct market pulse of the graduation design in Mechanical and Electrical Engineering and innovate? The graduation design is an excellent orientation. The authors analysed “The Graduation Design Competition of Tertiary Students in Jiangxi Province in 2010” and thesis presentations in colleges and universities, discovering that such a guidance idea appeared in graduation projects and theses, although in different degrees, which is worthy of our high attention.

What is the essence of innovative design? What are the main obstacles? What problems could be resolved in creative design by innovative technologies? The answers to these questions would help to distinguish the key factors in creative design that affect the success of graduation projects.

  • Abstract
  • Key Words
  • 1. Raising Issues — Innovation of Conceptual Design
  • 2. Separating Issues — Innovation of Product Projects
  • 3. Inspiration Encouragement - Innovation of Product Value
  • 4. Transferring Targets — Innovation of Product Aesthetics
  • 5. Combinatorial Design — Innovation of Product Shaping
  • 6. Conclusion
  • References

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